![]() The second burn would occur about halfway to Venus. The first burn would occur immediately after escaping Earth's sphere of influence. For example, the trajectory from Earth to Venus would require two separate burns in deep space. It is possible that the diagram might only be a simplified outline of a more complex flight plan. ![]() The theoretical way to use rocket fuel most efficiently is therefore to execute the burn during a flyby of the most massive celestial body available, as close as possible.Ĭueball is proposing to implement an "Oberth Kuiper Maneuver", and the proposal diagram shows the spacecraft using gravity assists to travel first towards (presumably) Venus for a first boost, then towards Jupiter for another swing by, aiming it back towards the Sun, the most massive Solar System body, to perform an Oberth maneuver at the point of closest approach, as indicated by a small dot along the spacecraft trajectory. The more massive the body and the lower the altitude, the higher the flyby speed will be, and the greater the performance gain due to the Oberth effect. The point of this is to optimize usable energy, because rocket burns are more effective to perform at high speeds than at low speeds. An Oberth maneuver is a spaceflight maneuver, specifically an engine burn performed during the flyby of a celestial body. The Kuiper Belt is a region of the outer Solar System beyond the orbit of Neptune consisting of numerous small icy bodies, including the dwarf planets Pluto and Eris. The six words are: "It works in Kerbal Space Program". If I use any others, I'll say which ones in OOC posts and link to them.Title text: Ahem. The primary mod I'm using is Mechjeb, an autopilot. Note also that Kerbals have a different technological development path and mindset than the historical space programs. ![]() Rather than a smooth, well-built rocket, the jury-rigged addition of more struts and/or boosters will be much more likely. Note that the spacecraft will not always be the most efficient and optimized for the task at hand. ![]() As such, I'm running the game on its lowest settings (for now) If picture detail looks less than what the game is capable of, it's because my computer, while better than the previous one, is still not exactly a superpowered gaming machine. ![]() I have the skill and the game has the parts for me to just take off for the Mun right away, but that won't happen in the LP. As such, it will follow a path of small, less advanced parts and short flights first, then more complicated trips and higher-technology components. This is going to be an in-universe narrative LP of the achievements and failures of the Kerbal Space Program. With a better computer and a considerably more advanced game, it's time to try again. A long time ago, when the game was much less developed than it currently is, I made an abortive attempt to LP it. There is a large and ongoing thread about it in the main games forum. Kerbal Space Program is a freeform simulator whose gameplay consists of building rockets, flying rockets, and murdering little green men. ![]()
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