![]() I let my self die a couple times to admire the coolness. I go to do “The Challenge” just for memes but also to test out the affect/effect. As I collect them, I go immediately to my character and put them on. That death effect/affect was my very first one, and a new robot from collecting 35 lava shards. I get this cool death effect/affect and a lava shard. And that’s when I got two keys, I go to the chest room and open two chest’s. I was casually playing gdw on one morning. Please read this and fix these! Thank you! But the problems I’ve mentioned are bothersome and need fixing. Please get rid of them in any future updates.ĭon’t get me wrong I love the game as a whole with all its features and introductory purposes. The only way to get rid of them is to die enough to pause the level, exit, and re-enter, and then a few attempts/levels later it’s back. It’s distracting, unremovable, and covers the pause button, so you have to die repeatedly to get it to pause, which takes ultimately around 20-26 attempts to happen and has an ad in front of it. ![]() I’m fine with the short, video-like ads, but there are ads in World that are huge and slapped on the top of the level. The full version and SubZero both either rarely or don’t have this problem, but World is PACKED with ads. This is great for a person new to the game, but not after a while. After playing through each level a few times with around 4-15 attempts, I started to pass the full levels in up to 2 attempts. The game is super addicting, but I do have a few complaints.įirst off, the gameplay is too easy. As a beginner it’s a great introduction into the full version and each level is introductory to a new mechanic, plus the world aspect and avatars are fun. ![]() If the cube is able to clear the last jump pad before the wave portal, it will continue on its way and finally fall below the main path to the earth, leaving just a single spike before the conclusion of the level.I honestly love most things about Geometry Dash: World. The Monster Dance Off has a time limit of 36 seconds and requires at least 25 leaps to finish. At 67%, it introduces the wave shape with slope components in a single cube sequence. Geometry Dash World's level ten is Monster Dance Off, which is also the fifth stage of Toxic Factory. It needs at least 24 leaps and 32 seconds to finish Round 1. Specifically, it's one ship sequence from 25% to 50%, and two cube sequences that introduce the cyan gravity pad and ring. It is the ninth level in Geometry Dash World and the fourth level in Toxic Factory. Embers takes 29 seconds to complete and calls for a minimum of 33 leaps. In one sequence, the ball shape is introduced. The third level of Toxic Factory and the eighth level of Geometry Dash World are Embers. It has the longest main level between Space Pirates and it. A minimum of 43 leaps are needed for Striker's 37-second completion. One cube sequence is used to introduce the mirror portal at percentage points of 18%, 50%, 66%, and 83%. Toxic Factory's second level, and Geometry Dash World's seventh level, is Striker Striker. In addition to Striker, it is the longest main level. ![]() Space Pirates involves no leaps and is finished in 37 seconds. Toxic Factory's first level and Geometry Dash World's sixth level are known as "Space Pirates." One segment introduces the UFO shape. Dashlands is the level that comes after Toxic Factory. ![]() The levels that appear in this game are, in turn:Ī player can receive the following rewards: 500 mana orbs, 15 stars, 4 colors, and 1 cube. This brand-new game is the second world of Geometry Dash World, and five short to medium-length stages are included, and they must be completed in order. Welcome to Geometry Dash World: Toxic Factory. ![]()
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